2022–2024 Distinguished Visitor
Biography
Joaquim Jorge holds a Ph.D. in Computer Science from Rensselaer Polytechnic Institute (NY). A Full Professor at IST, the School of Engineering of Universidade de Lisboa (UL), Portugal, he teaches Virtual&Augmented Reality (VR/AR), Computer Graphics (CG), and HCI. Joaquim leads the Graphics & Interaction Research Group at INESC-ID, an Institute Affiliated with UL, having supervised 17 doctoral theses and 60+ MSc dissertations. A (co-)author of 380+ peer-reviewed publications, including 66 journal articles, and four Springer/Nature books (latest in 2021), he is among the top 2% of scientists worldwide (according to Stanford University).
Joaquim Jorge is an accomplished public speaker and lecturer. For many years he has developed a consistent collaboration with both national and international educational and research institutions. He is a Distinguished Invited Professor at PUC-Rio since February 2021 and was an Adjunct Professor at the University of Calgary 2006-2018. Joaquim Jorge has been an ACM Distinguished Speaker (2015—) and has proffered 20 keynote Talks, taught six Tutorials, and participated in eight panels at International Conferences. He also lectured 24 invited Classes/seminars and presented 46 invited lectures at international Universities.
He organized IEEE VR2021 and the 2021 IEEE/ACM Presidential panel on the Future of Computing, featuring leaders from both organizations. He served as conference chair or co-chaired the Scientific Program Committee of 35+ international conferences, including IEEE/VR, IEEE/EG/Eurovis, IEEE/AIVR, ACM IUI, and Eurographics, and served in the international program committee of 200+ conferences, including IEEE/VR, IEEE/ISMAR, IEEE/MIPR, and IEEE/ICIR.
Email: joaquim.jorge@gmail.com
DVP term expires December 2024
Presentations
Approaches And Challenges To Virtual And Augmented Reality In Health Care And Rehabilitation
The growing interest in Augmented Reality (AR) and the renaissance of Virtual Reality (VR) have opened new approaches and techniques on how professionals interact with medical imagery, plan, train, and perform surgeries and help people with special needs in Rehabilitation tasks. Indeed, many medical specialties already rely on 2D and 3D image data for diagnosis, surgical planning, surgical navigation, medical education, or patient-clinician communication. However, the vast majority of current medical interfaces and interaction techniques continue unchanged, while the most innovative solutions have not unleashed the full potential of VR and AR. This is probably because extending conventional workstations to accommodate VR and AR interaction paradigms is not free of challenges. Notably, VR and AR-based workstations, besides rendering complex anatomical data in interactive frame rates, must promote proper anatomical insight and boost visual memory through seamless visual collaboration between professionals.
Moreover, they should free interaction from being seated at a desk (e.g., using a mouse and keyboard) to adopt nonstationary postures and freely walk within a workspace. They must also support a fluid exchange of image data and 3D models, fostering interesting discussions to solve clinical cases. Moreover, VR and AR-based techniques must also be designed according to sound human-computer interaction principles since it is well known that medical professionals can be resistant to changes in their workflow. In this talk, Dr. Jorge will survey recent approaches to healthcare, including diagnosis, surgical training, planning, follow-up, and AR/MR/VR tools for patient rehabilitation. Dr. Jorge discusses challenges, techniques, and principles in applying Extended Reality in these contexts and outlines opportunities for future research.
The Future of Media Interfaces
We are living in a post-WIMP world. Indeed, more and more users access information, communicate, and operate mobile information appliances bypassing the still standard mouse and keyboard of yonder. However, no matter how powerful or elegant the new mobile devices are, the user interface ultimately governs how successful new devices or systems will be. This lecture will look at current multimedia systems and their applications to virtual environments and ubiquitous computing. Multimedia user interfaces currently engage people using images, video, and sound. However, virtual environments involve interactive 3D graphics and further need to take advantage of our senses through spatial audio, haptics, and many other novel and exciting communication modalities. In this talk, Dr. Jorge will explore key current research issues and future directions.
Game Over? New Approaches to Teaching Engineering Courses
Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and acquire knowledge. In this talk, I discuss our experiences with gamified engineering courses and students’ reactions to the gamified experience by examining student performance and attitude data collected from the past years. We identified distinct student types, and I will describe different student types according to behavior and explain how gamification can provide more innovative learning by catering to students with different profiles.
In this lecture, Dr. Jorge covers gamification and personalization, relating these to our 11-year experience teaching Master’s level engineering courses in a Computer Science Program and extensive publication record on this topic.
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Presentations
Approaches And Challenges To Virtual And Augmented Reality In Health Care And Rehabilitation
The Future of Media Interfaces
Game Over? New Approaches to Teaching Engineering Courses